Mule.
About Mule / Research direction

Other agents are part
of the environment.

Mule is an early-stage effort to build reinforcement learning environments for social games. We’re interested in how agents learn to act when information is incomplete, communication is strategic, and other players are adapting too.

The setting

We frame these games as partially observable stochastic games. Each agent receives a different observation of the underlying state, maintains a history of messages and events, and selects both language actions and game actions. Rewards can be individual, shared within a team, or opposed across teams.

aᵢ,ₜ ∼ πᵢ(· | hᵢ,ₜ)
hᵢ,ₜ = (oᵢ,₀, aᵢ,₀, …, oᵢ,ₜ)

The difficult part is not just inferring a hidden role. It is reasoning about what another agent has observed, what it believes, and how its next action depends on the conversation so far.

Questions we want to study

Evaluation direction

Our intended approach pairs game outcomes with behavioral measurements. Win rates alone can conceal role imbalance, weak opponents, or brittle conventions. Useful evaluations should vary player populations and random seeds, separate training from evaluation opponents, and report uncertainty alongside aggregate performance.

We are also interested in trajectory-level analysis: what information was available at each turn, how beliefs changed, and whether an agent’s stated plan matched its subsequent actions. These are research priorities, not claims of completed benchmarks or demonstrated transfer beyond games.

Related research

Work informing the direction. These are independent projects, not Mule results.

  1. The benchmark where AIs have to lie to win ↗Dwarkesh Patel · Blood on the Clocktower · November 2026

    A direct inspiration: model-vs-model social deduction makes sustained strategic behavior and coordination visible in full game trajectories.

  2. CICERO: language and strategic reasoning in Diplomacy ↗Meta FAIR Diplomacy Team · Science · 2022

    Combines language generation with planning and reinforcement learning for negotiation and coordination. A concrete example of coupling dialogue to strategic objectives.

  3. Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game ↗Xu et al. · ICML 2024

    Uses an LLM to reason and propose candidate actions, then an RL policy to select among them. Relevant to separating fluent communication from effective decision-making.

  4. Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot ↗Leibo et al. · ICML 2021

    Evaluates generalization to unfamiliar social situations and partners. Its central lesson for us: training-population performance is not enough.

  5. Playing social deduction games with reinforcement fine-tuned large language models ↗Zhang et al. · Preprint · October 2026

    Reports limitations of directly optimizing terminal win–loss rewards, and studies more targeted signals for social reading and influence. Relevant to reward design in hidden-role games.

Get in touch

We’d like to hear from people working on multi-agent RL, social reasoning, and game-based evaluation.

jerry@mulelabs.org ↗